
MiniHoarder
MiniHoarder was a third party vendor site that enabled artists to sell 3D printable models, along with a cloud based storage service and a set of organizational tools for those that collected these models.
I use personal projects as a way to learn new skills or technologies, explore new ideas, and scratch an ever-insatiable need to create and build. I’ve listed more of the prominent work here. Feel free to reach out if you have questions or would like to collaborate on a new idea!
While I have been out of the game industry for several years, I’m still extremely passionate about game development. There is something about creating rich and immersive worlds that really captures my imagination. This fascination began when I first discovered role playing games and ultimately motivated me to learn programming. The explosion of generative AI, along with some of the incredible advances now available in popular game engines, such as nanite technology and PCG in Unreal, have made what seemed impossible before a reality. I get an incredible amount of joy in working on projects that explore what can be done.
I’m currently adding goals and action planning utilizing a hierarchical task network (HTN) to augment the existing relationship system. This will enable NPC characters to move dynamically through the world, pursuing their goals while their relationships continue to grow and evolve.
I’ve built a few different websites for various reasons. They have often been tied to the art community, or, in the case of LogosRendered, used digital art tools to try and meet a public need. The process of doing research, planning, creating, and then iterating on these projects has taught me lessons that go well beyond understanding the technology used to develop them, and I’ve learned a tremendous amount both through their various successes and failures.

MiniHoarder was a third party vendor site that enabled artists to sell 3D printable models, along with a cloud based storage service and a set of organizational tools for those that collected these models.

LogosRendered was a service that utilized a custom Substance Designer node graph to take black and white logo images, and then render them with pre-defined materials and lighting on a specified background material. The customer interface was a WordPress site that had basic user account and shopping functionality.

Patron21 was a subscription-based platform geared towards enabling artists to generate steady, recurring income. Backers of the artists subscribe to them, and in return get posts and rewards. Much like Patreon before Patreon was a thing, and not nearly as successful.
Over the years, I have dabbled with various 3D modeling applications, primarily ZBrush and Maya. I am by no means a professional, but I love being able to sit down and create something in the digital world that previously existed only in my mind. Several of the examples below were the result of assignments from a fantastic ZBrush course available on Udemy by Milivoj Popovic. For any interested in dipping their toes into the wonderful world of 3D modeling, I highly recommend it.